#include "DarkPath.h"

#include "../Characters/Wolf.h"

#include "../Items/Stone.h"

#include "../../ConsoleColor.h"
#include <iostream>
#include <algorithm>

DarkPath::DarkPath() 
	: Room("Dark Path", "This old path winds among the huge trunks of the ancient cedars that make up this forest. Still visible in a few places are the remnants of white stones that used to line the edge of this path, indicating that in ages past it may have been a pleasant lane instead of the gloomy path it is now.")
{
	//Set up characters (Should probably be moved to each room...)
	add(std::static_pointer_cast<Character>(std::make_shared<Wolf>()));

	//Set up items (Should probably be moved to each room...)
	add(std::make_shared<Stone>(Stone::WHITE_STONE, 2));
}

DarkPath::~DarkPath()
{
}
